
// You can use a number of codes. I wasn't trying to go overboard
// I figured if I made it difficult for the webbots at all, they'd go away.
// That's why I'm not using graphics.
// 
// Check value simply enables or disables the submit button
// depending on if the verification code is correct.


codes = new Array("XYC1ZOX" , "DCDXY213" , "MC67XX15" , "9023DID" , "CDX651FD"  , "FR26XML1" ,  "Q2FG15WQ" , "FDF4TSRE" , "QOPOS1F7" , "45XDSOD5", "V5WD87O5" , "SDF25PO" , "GLSMPOE" , "RPSO1231" , "PODdBDO" , "KJLMPO23" , "XSPOES12" , "HYUOP785" , "REWSQ213" , "JJKPO764" , "GhyPOlM8" , "HYpokli7", "XYcdf1Z" , "35DCeXY2" , "8MC67xyX" , "d49023bI" , "pJCdX651"  , "90Fr26X1" ,  "13Q2FG15" , "5PFDTSRE" , "QoOPPOS1" , "5645XDSO" , "451DES05" , "98FG2E94" , "25NCXDc1" , "P3qRs92" , "RsPOJ78x" , "GHjk98343" , "Ps63hYbfD" , "39gh76sdF" , "OSyut73P" , "NsKsdPO23")
myLen = codes.length - 1;
myCode = codes[Math.round(Math.random()*myLen)];


function checkValue(form)
	{
	if(form.clientCode.value == myCode)
		form.submit.disabled = false;
	if(form.clientCode.value != myCode)
		form.submit.disabled = true;
	}
function resetValue(form)
 {
	 myCode= codes[Math.round(Math.random()*myLen)];
 }